The Game of Life is a popular card game that was designed by Rob Daviau and published by Hasbro in 2002. The game is intended to show a person’s life from early adulthood to retirement, encompassing a range of experiences, such as college, employment, marriage, and the prospect of having children. The objective of the game is to gather as many points as you can until the letters spelling out L.I.F.E. are drawn.
The Game of Life Adventures Rules
The Game of Life Adventures is a card game based on the classic board game “The Game of Life”. The game intends for a group of two to four individuals ages 8 and above, and it takes approximately 15 minutes to complete. Players use cards to tell their life stories and collect points by displaying them in front of them.
Components
- 1 moving game board
- spinner
- 6 cars
- 6 boats
- 6 planes
- 52 people pegs
- 12 pet pegs
- 6 passports
- 28 passport stamp tokens
- 20 promotions tokens
- 12 career cards
- 72 story cards
- 12 house tokens
- 6 house stands
- 1 money pack
- bank loans
- 7 Spin to Win tokens
- 1 retirement token
- 1 age pawn
- 6 reminder cards
Gameplay
You can choose which career to pick, which islands to visit, and even how long you want to play! Have lots of kids and get family pets along the way, and take a story card to see what amazing adventures are coming your way! Life is what you make it, so play it your way and live it large!
In this game, players collect points by filling their hands and playing cards that they have in their hands to match them. Players pay for the field goals using either money or time, with each player having as much money or time as their career allows.
At the start of every turn, players can either play or discard one card and refill their hand. The game is divided into four decks by category: Adventure, Career, Family, and Wealth.
The more experienced players have, the more points they accumulate, and the player with the most points at the end of the game wins. There are many concepts in the game, such as career paths, where players can choose a career path like College or Career, and earn money more quickly depending on the path.
The red spaces signify major life events, like graduation, marriage, buying a house, or retirement, and players must stop in these spaces, even if the spin is greater than the number needed to land on them.
The blue spaces give players the option to follow the space or not when they land on it. Finally, players can draw a House Deed at random from the deck when they reach the “Buying a House” space. They must then pay the bank the price on the deed, and if they’re short on cash, they can borrow from the bank.