The continents are made up of groups of territories that a player can control by taking over all of them. Each individual continent appears in a different color and has a number of territories ranging from 4 to 12. The players receive bonus troops for controlling continents at the start of their next turn, and the number of bonus troops a player receives depends on the size of the continent, with larger continents offering more troops. This makes conquering and controlling continents a key strategy for players aiming to strengthen their position and dominate the game.

The Risk Continents & Bonuses

There are six continents in the Risk board game including North America, South America, Europe, Africa, Asia, and Australia. The board groups 42 territories into continents and displays a political map of the world. Some territories are neighboring to each other and share a border or have a sea line connecting them. The continents are

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The territory cards correspond to the 42 territories on the board and are used to collect troops while playing the game. To get territory cards, a player receives a random territory card at the end of their turn if they conquer at least one of their opponent's territories. If a player beats an opponent, they get all of their opponents cards. A territory card will be given to each player if they conquer at least one territory. The territory cards can be used to get extra help during the game. On top of that, players can also earn a bonus of two armies for each territory card they cash in if they set with one or more territories.

Risk Territory Cards

The game of Risk features 42 territories on the board and has its corresponding territory card, which has a symbol of infantry, cavalry, or artillery. At the end of each turn, a player can claim one of these cards if they have conquered at least one territory during that turn. A player can only draw

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