In the game of Risk, a player can attack other territories that are neighboring to one of their own, connected by a dashed line, or share a border. For example, Greenland territory can attack the Northwest Territory, Ontario, Quebec, and Iceland. In the same way, North Africa could attack Egypt, Western Europe, and Brazil.
How To Attack In Risk
To attack in Risk, players roll dice to represent the troops, and the attacker can choose up to three troops to use. Each dice represent one troop. The attacker rolls dice repeatedly in a single turn, smashing small numbers of the armies on both sides. The defender may throw up to two dice, each representing a troop.
Players can implement multiple attacks during a turn, but they are required to resolve each attack individually. The attacker has the advantage, at least as long as they have three or more units to attack with.
Risk Attacking Rules
In the game of Risk, players attempt to take over territories and eliminate their opponents, known as attacking territories.
Here are the detailed rules for attacking in Risk:
- Declaration of Attack: The attacking player must declare which territory they are attacking and from which territory they are attempting to attack.
- Eligible Targets: The attacking player can only attack territories that are neighboring to a territory they already occupy.
- Number of Troops: The attacking player can choose to attack with 2, 3, or up to 4 troops from the territory they are attacking from.
- Attacking Dice: The attacking player can roll up to three attacking dice, depending on the number of troops used in the attack. If attacking with 2 troops, the player rolls 1 attacking die. If attacking with 3 or more troops, the player rolls 2 attacking dice.
- Defending Troops: The defending player can defend by sending the troops in the territory being attacked. The defending player can roll up to two defending dice.
- Dice Comparison: The attacking player aligns their highest attacking die with the highest defending die. If the attacking die is higher, the defender loses one troop. If the defending die is higher or there is a tie, the attacker loses one troop.
- Repeat Process: If the attacking player used 2 attacking dice, they repeat the dice comparison process with the second-highest attacking die and the second-highest defending die. If the attacking player uses 3 attacking dice, they ignore the lowest attacking die and compare the remaining two dice with the defending dice.
- Resolution: After comparing the dice, both players remove one troop for each comparison won by the opponent. If the defender loses all their troops in the territory, the attacker successfully occupies the territory and can move any remaining troops from the attacking territory into the newly conquered territory.
- Risk Cards: If the attacking player successfully occupies a new territory, they draw a Risk card from the deck. Players can trade the Risk cards for additional armies during the reinforcement phase by accumulating sets of Risk cards.
Disclaimer: It’s important to note that these rules are for the classic version of Risk. Different editions or variations of the game may have slight variations in the attacking rules. Always refer to the specific rule book for the edition you are playing.
How many times can you attack in Risk?
In the Risk board game, there is no limit to the number of times a player can attack during their turn. The player can continue to launch attacks as long as they have at least two of their own troops close to the opposing space. This means that a player can attack multiple territories as long as they have enough armies to do so, making the game dynamic and allowing for strategic and aggressive gameplay.
Can you attack from multiple territories in Risk?
Yes, players can attack from multiple territories in Risk at the same time. As long as a player has enough armies, they can attack from as many territories as they wish during the attack phase of their turn. You can attack from different places and make better choices, which makes the game more interesting.
How many troops do you start with in risk?
The number of troops each player starts with in the board game Risk depends on the number of players in the game. If there are 3 players, each player starts with 35 infantry. For 4 players, each player starts with 30 infantry, and for 5 players, each player starts with 25 infantry. This initial troop allocation sets the stage for the game, influencing early strategies and territorial control.