Skyjo is a fun card game created by Alexander Bernhardt and published in 2015. The main objective in Skyjo is to minimize your total points by replacing high-value cards in your grid with lower ones. The game ends when a player reaches 100 or more points in total, and the winner is the player with the lowest score. It’s perfect for families and can be played by 2 to 8 people, ages 8 and up. A game usually takes about 30 to 60 minutes to play.

Rules of the Skyjo Card Game
- The main objective in Skyjo is to minimize your total points by replacing high-value cards in your grid with lower ones.
- The game ends when a player reaches 100 or more points in total, and the winner is the player with the lowest score.
- Players take turns drawing a card from either the draw pile or the discard pile.
- They can then swap this card with one in their personal grid, or discard it to reveal a face-down card.
- A special rule allows players to discard an entire vertical column if it contains three cards of the same number.
- The game concludes when any player’s total score reaches 100 points or more, accumulated across all rounds.
- The player who has the lowest cumulative score at that point is the winner.

Setting Up the Game
To start the Skyjo Card game, shuffle all 150 cards together well and deal twelve cards face down to each player. Each player arranges their twelve cards face down in a 4 x 3 grid in front of them. Players cannot look at these cards initially. The remaining cards form the draw pile, placed face down in the middle. Flip the top card from the draw pile face up next to it to start the discard pile.
How to Play Skyjo Card Game
Skyjo is an easy-to-learn card game that requires a deck of 150 cards. It’s designed for 2 to 8 players aged 8 and older and usually takes between 30 and 60 minutes to complete. Players sit around a table where they can arrange their cards in a grid.
Starting
For the first round, each player chooses any two cards from their own face-down grid and flips them over. Players then add the values of their two revealed cards together. The player with the highest total from these two cards goes first. In new rounds, the player who ended the previous round goes first. Play always proceeds clockwise.
Drawing Cards
From the Discard Pile: On your turn, you can take the top card from the discard pile. If you choose this, you must replace one of your cards in your grid with this card. You cannot look at a face-down card before choosing it.
From the Draw Pile: You can also draw from the top of the draw pile. This allows you to see the card before deciding what to do with it.
Flip Cards
If you want to keep the drawn card, you must swap it with one card from your grid. The card you replace will go on the discard pile. If you decide not to keep the card, you can discard it and flip over one of your face-down cards.
If you draw a 1 card from the draw pile, you’ll likely want to keep it to lower your score. But if you draw a nine, you might choose to discard it and reveal one of your face-down cards instead.
Special Rule Of Skyjo Card Game
Skyjo includes a special rule if you reveal three cards of the exact same number in a vertical column, you must immediately discard that entire column. These three cards are placed on top of the discard pile. This special rule applies as soon as the triplet is formed, even if it happens when flipping cards at the end of a round. You can discard multiple columns if they all contain three identical cards.
Ending a Round
A round comes to an end when one player manages to flip all twelve of their cards in their grid face up. Once a player has gone out, all other players get one final turn to improve their grid. After everyone has had their last turn, any cards still remaining face down in all players’ grids are flipped over. Any new triplets formed by these newly revealed cards are discarded before scoring.
Scoring Points
After the round ends, everyone counts the points on their flipped cards. The player who flipped all their cards first is looking for the lowest score. If another player scores the same or lower, the first player will double their points for that round, but this only applies to positive scores. For example, if one player scores 14 points and another player uses the special rule and scores only 5 points, the second player will benefit from that strategy.
Winning
The game ends as soon as any player’s total score across all rounds reaches 100 points. At this point, all players’ total scores are compared. The player who has the lowest overall total score is declared the winner.
Conclusion
Skyjo is a straightforward and engaging card game that successfully blends elements of luck and strategy. The core gameplay revolves around managing your hand by swapping cards to reduce your score, with the special column-discarding rule adding a significant strategic layer. It’s a great choice for family game nights or gatherings with friends.
FAQs
Do you have to draw a card on your turn, or can you just flip a face-down card?
You must always start your turn by drawing a card from either the draw pile or the discard pile. You cannot simply flip a face-down card without drawing first. If you draw from the draw pile and don’t want the card, you discard it and then flip one face-down card.
Can I discard a column of three identical cards on my very last turn, or if revealing my final cards at the end of the round creates a triplet?
Yes, you can still discard a vertical column if three cards of the same number are revealed, even if it happens on your final turn or when flipping face-down cards at the end of a round. This triplet discarding happens before scoring.
If I have triplets in more than one column, can I discard multiple columns in a round?
Yes, based on the rules provided, there is no stated limit on how many columns you can discard if they meet the condition of having three identical cards in a vertical line.
Can I swap a card I draw with a card that is already face up in my grid?
Yes, when you choose to keep a drawn card (from either the draw or discard pile), you can swap it with any card in your grid, whether it is face up or face down. Swapping with a face-up card might be done strategically to avoid ending the round if you don’t think you’ll win with your current score.
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