The Rules Of Trouble Board Game (Trouble Rules & Instruction)

Trouble is a board game that is also identified as Frustration in the UK and Kimble in Finland. The Trouble board game is a popular family game in which players compete to get four pieces on the board first. The game was introduced in America in 1965 and is now marketed by Winning Moves Games USA.

The Trouble Classic Board Game contains a plastic game unit with a Pop-O-Matic die roller, 16 playing pegs (4 in each yellow, green, blue, and red), and instruction manuals in English and Spanish.

The Trouble Classic Board Game contains a plastic game unit with a Pop-O-Matic die roller, 16 playing pegs (4 in each yellow, green, blue, and red), and instruction manuals in English and Spanish.

Shop Now! Trouble Board Game at Miexto Store.

Pop-o-Matic Trouble Rules

Trouble is a board game where players pick four pegs of the same color and place them in their homes. Players take turns rolling the die and moving their pegs according to the number rolled. The point of the game is to bring all four of your pegs across the board to the Finish line.

The Rules Of Trouble Board Game

To begin the game, everyone in a game picks up four pegs of one color and places them in their matching home spaces. The players try to move all four of their pegs around the board to the Finish line.

To begin the game, everyone in a game picks up four pegs of one color and places them in their matching home spaces. The players try to move all four of their pegs around the board to the Finish line.

Gameplay

On the player’s turn, press the pop-o-matic once and move according to the number resulting from the roll. For example, if you roll a 1, every opposing player moves one of the pieces out of their home. 

When the players score a two through five, they may move any of the pegs that are currently situated on the playing track around the board. Likewise, if they score a six, they can move one of their pegs from their home to their starting position.

Moving pegs

When a player moves one peg onto the starting spot, they move two more pegs to take that spot and return the opponent’s peg to their own spot. Otherwise, they can’t land on a space controlled by one of the pegs.

Move pegs onto the track

When a player rolls a 2–5, they can move any of their pegs that are on the track clockwise around the board for the number of spaces shown.

Move pegs onto the finish line

To move a peg out of the place of origin, a player is required to roll a 6. If a player moves one peg onto the starting space and rolls again, they are permitted to move two pegs on the playing track. By doing this, they can take that space and return their opponent’s peg to their home space.

Double Trouble

In case you land on a double trouble space, you may take another turn. If you landed there from a six, you can take one extra turn.

Warp Space

When you land on a warp space, you should move your peg to the opposite side of the board, sending your opponent’s peg back to its home.

How To Play Trouble Board Game

To play the board game Trouble, each player is supposed to choose four pegs of one color and put them in their matching home spaces. On your turn, press the Pop-O-Matic button once to roll the die and move one of your pegs according to the number you rolled.

How To Play Trouble Board Game

Each time you roll a one, everyone moves one of their pieces out of their home. If you roll a two through five, move any pegs that are already on the playing field the opposite way around the board, and if you roll a six, move one of your pegs out of your home.

When you move one peg onto the start space, move two and take that space, returning the opponent’s peg to their home space. You cannot land on a space occupied by one of your pegs. If you land on a double-trouble space, you will receive an additional turn. However, if you land on a six, you will only benefit from one additional turn.

When you arrive at a warp space, it is imperative to relocate your peg to the opposite side of the board, there by relocating any opponent’s peg on either space back to its original location. The player who gets all four of their pegs to the Finish line first wins the game. The game can proceed to come up with second and third winners.

FAQs

What are the components in trouble game?

The Trouble Board game comes with the game board, a plastic game unit with a Pop-O-Matic die roller, 16 pegs, and instructions. The special feature in the game is a ‎Pop-O-Matic bubble and colorful game pieces (red, yellow, green, and blue).

What are the rules for the trouble game?

The rules for trouble game are quite easy to figure out; all players start with four game pieces, and players try to be the first to move all four of their pawns around the board and into the finish position. In this game, players roll a die to perform their turns by touching a Pop-O-Matic bubble. Then, they can pick one of their pawns to move, but pawns can only enter the track from home base on a roll of six.
However, the pawn can return to the beginning if another player lands in the same space. The game continues until one player successfully moves all of their pieces into the final position on the board. 

What happens if you roll a 1 in trouble?

In the trouble game, when you receive a 1, you will be unable to move your pieces. However, the other players will be able to remove one of their pegs from Home, and you will not be able to move your own pieces. However, if you already have a peg in your starting position, you can’t remove a new peg, effectively preventing you from making moves.

What number gets you out in trouble?

In Pop-O-Matic Trouble game, the player gets out when they rolled and got a 6, he may move to the starting position on the board. If any player gets a 6 at any point in the game, it allows the player to move their pieces out of their home onto their start space. And if they roll a 6, it also gives the player an extra turn, even if they cannot move any of their pieces. 

How to win at trouble?

 To win at Trouble game, you have to be the first player to get all four of your game pieces on the final point of the board. All players will try to get all their game pieces on the board, and the first player to get all four pegs into the finish spot wins. However, if the result is a tie, the tied players again make the roll, and on your turn, pop the dice once and move if possible.

What happens if you land on your own peg in Trouble?

In Trouble, players can’t land on their own pegs holding space, and if a player lands on a space occupied by their peg, they cannot complete the move. Likewise, Landing on their own peg blocks their movements, and they have to wait for their next turn to roll a number that allows them to move a different peg.

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