The UNO Blank Card (Wild Customizable Cards In UNO)

The UNO Blank Card is a special action card in UNO that is used as an additional card to replace a lost or broken card from your deck or to set up your own house rules for the game. The Uno deck comes with three blank cards, which are known as wild customizable cards that enable you to add specific house rules. These blank cards are wild cards and if they are played at the beginning of the game, the first player to use them gets to choose the color that continues the play.

The UNO Blank Card OR Wild Customizable Cards

Before the game starts, all players are supposed to agree on the rule written on the Blank Card. For example, you can write “Swap hands with any player” on the Blank Card, and when you play it, you can select any player and replace your cards with them. You can write a challenge that’s funny or challenging, such as “Do a bally dance, Sing an old song” where the person who is plays it has to sing a song or draw two cards.

What is a blank card?

A blank card in UNO refers to a card with no color or number printed, and a special card that is used for multiple functions in the game. The blank card can be used as a replacement for a lost or damaged card from your UNO deck, or it can be used to introduce your own custom rules and actions into the game.

What is the blank card in Uno for?

The introduction of the blank card in UNO is a replacement for lost or damaged cards and is also used to add house rules by writing them on it. Players can imagine and express their ideas and rules by writing them on the blank card and adding them to the play. For example, you can write something funny or challenging, such as “Perform a song” as a challenge card, where the other person who is playing it has to sing a song or carry two cards.

UNO Customizable Card Ideas And Rules

If a card from your UNO deck is missing or damaged, you can use a blank card as a replacement for that card. For example, if you are missing a green 6 card, you can take the blank card, mark it with a ‘6’, and add it back onto the deck.

UNO Customizable Card Ideas And Rules

  1. Swap Hands: You can write Swap Hands on the card and play this card to exchange your cards with the player of your preference.
  2. Pick a Number: You can write a number on the card to play this card, and the next member plays a card of that number or draws cards for as long as they can do so.
  3. Draw or Pick Up Any Number: You can add a custom “pick up” card that allows players to bring a particular number of cards and the turn continues.
  4. See a Hand: You can write See Your Cards to play this card that gives you the ability to see the cards in the other person’s hands.
  5. Additional Points (+10 points): You can write +10 on the card to give players extra points towards winning the game without having to win the hand. This is called adding extra points.

UNO Blank Card Ideas Funny

The fun uno rules for blank cards are like the players add the words or phrases on the cards that bring more fun and enjoyment is the game. You can also decide on the instruction like doing anything, barging for something, making any type of funny position, or introduce some fun fact about teammates for more fun.

  1. Pick a Color: The member who picks this card must specify a color, and the next person either picks a card of that color or draws from the deck until they find one.
  2. Draw Six: The player who picks this card must draw two cards from the deck and skip their turn.
  3. Do a Dance: The person who picks this card must dance with the group. The next player can either join in or refuse, in which case they must draw ten cards from the deck.
  4. True Seeing: The player who plays this card decides for another player to reveal their cards to them (and only them).
  5. What do you Get?: The player who picks this card asks the person to their left what card they have in their hand. If they refuse to answer, that player must draw from the deck until they find one.

UNO Blank Card Ideas Drinking

  • Drink when you play a reverse card
  • Drink if you have 3 cards left at the end of a game
  • Take 4 sips when you play the “wild draw 4” card during your turn
  • Take 2 drinks when a wild draw 2 card is revealed
  • Take one sip if someone forgets to say “UNO”
  • Raise your hands when a yellow 7 is played
  • Take one shot when a Skip card is used for skipping the turn
  • Take three shots if a player forgets to call UNO and get caught

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